Monster hunter rise locked at 60fps despite unlocking in-game
Monster Hunter Rise: Achieving Uncapped Frame Rates Beyond 60 FPS on Linux
For players diving into the vibrant and action-packed world of Monster Hunter Rise on Linux, the pursuit of the smoothest, most responsive gameplay experience is paramount. Many are encountering a frustrating roadblock: the game appears to be locked at 60 FPS, even when in-game VSync and frame rate caps are meticulously adjusted to higher values. This phenomenon, while perplexing, is not insurmountable. At revWhiteShadow, we understand the burning desire to push your hardware to its limits and experience every frame of intricate monster animations and explosive combat in glorious fluidity. This comprehensive guide is crafted to meticulously dissect the potential causes and provide actionable solutions, enabling you to unlock Monster Hunter Rise’s true frame rate potential on your Linux distribution, particularly for those experiencing this issue on Nobara, powered by cutting-edge hardware like the RTX 5090 and Ryzen 7800X3D.
Understanding the 60 FPS Cap Mystery in Monster Hunter Rise on Linux
The experience described, where Monster Hunter Rise remains stubbornly capped at 60 FPS despite in-game settings suggesting otherwise, can stem from a variety of interconnected factors within a Linux gaming environment. It is crucial to approach this issue with a systematic and detailed understanding of how modern gaming, Linux, and compatibility layers like Proton interact. We will delve into each potential area, providing you with the knowledge to diagnose and rectify this limitation.
#### The Role of In-Game Settings and Their Limitations
While the first instinct is to adjust in-game VSync and frame rate limiters, it’s essential to recognize that these settings may not always interact flawlessly with all underlying system configurations, especially when running Windows games through compatibility layers. The game’s internal logic for frame pacing and synchronization might be interacting unexpectedly with Proton or your specific graphics driver setup. We will explore how to ensure these settings are correctly interpreted and, if necessary, bypassed or managed at a system level.
#### Proton Versions and Their Impact on Frame Rate
Proton, Valve’s compatibility layer that allows many Windows games to run on Linux, is a complex piece of software that is constantly evolving. Different versions of Proton can have varying degrees of success with specific games and hardware. It’s highly probable that the specific Proton version you are using is not optimally configured for Monster Hunter Rise’s frame rate management, leading to the observed 60 FPS cap. We will guide you through the process of selecting and testing different Proton versions to find the one that delivers the best performance and uncapped frame rates.
#### Nobara Specific Configurations and Potential Conflicts
Nobara, being a distribution that often pre-configures many gaming-related optimizations, can sometimes introduce its own unique configurations that might inadvertently cause conflicts or limitations. While Nobara aims to simplify the Linux gaming experience, understanding how its specific tweaks might influence game performance is key. We will investigate potential Nobara-specific settings or software that could be contributing to the 60 FPS lock.
#### Graphics Driver Implications on Linux
Your graphics card driver is the crucial interface between your hardware and the software you are running. For NVIDIA cards like the RTX 5090, the proprietary drivers are generally recommended for optimal performance. However, driver versions can also play a role in how games handle frame rates. Ensuring you have the latest stable NVIDIA driver installed and properly configured for your system is a fundamental step in resolving this issue.
Maximizing Monster Hunter Rise Frame Rates: A Step-by-Step Solution
Our goal is to systematically address the 60 FPS lock and unlock the full potential of your high-end hardware. We will proceed through a series of steps, each designed to isolate and resolve the underlying cause.
## Optimizing In-Game Settings for Uncapped Performance
Before diving into system-level changes, let’s ensure that the in-game settings are configured for maximum performance and no artificial limitations.
#### Verifying and Adjusting the In-Game Frame Rate Limit
- Access the Game’s Options: Launch Monster Hunter Rise and navigate to the Options menu, then to the Display or Graphics settings.
- Locate Frame Rate Limit: Look for an option labeled Frame Rate Limit, FPS Limit, or similar.
- Set to Maximum or Unlimited: If there’s an option to set the limit to Unlimited, 360 FPS, or a value significantly higher than your display’s refresh rate (e.g., 144 FPS, 240 FPS), select that. If the highest available option is still 120 FPS, set it to that.
- Disable VSync: While VSync can prevent screen tearing, it often introduces input lag and can cap your frame rate to your monitor’s refresh rate. For troubleshooting the 60 FPS lock, it’s best to disable VSync within the game. You can re-enable it later if screen tearing becomes an issue and you find a suitable adaptive sync solution.
#### Understanding the Impact of Other Graphics Options
Certain graphics settings can have a significant impact on overall performance and, consequently, the achievable frame rate. While the focus is on the 60 FPS lock, optimizing these can help ensure your system is capable of pushing beyond that.
- Resolution: Running at native resolution is generally recommended. If you are experiencing significant performance issues, consider lowering the resolution temporarily for testing purposes.
- Texture Quality, Shadow Quality, Anti-Aliasing: While these affect visual fidelity, they are less likely to be the direct cause of a hard 60 FPS lock. However, if your system is struggling to maintain higher frame rates even with the lock removed, these might need to be adjusted.
## Leveraging Proton GE for Enhanced Compatibility
Proton GE (GloriousEggroll) is a community-maintained fork of Proton that often includes performance enhancements, bug fixes, and updated components not yet present in the official Valve Proton releases. It’s frequently the key to unlocking higher frame rates and resolving compatibility issues.
#### Installing Proton GE
- Install ProtonUp-Qt: The easiest way to manage Proton GE versions is through the ProtonUp-Qt application. You can typically install it via your distribution’s package manager or by downloading an AppImage from its GitHub repository.
- Launch ProtonUp-Qt: Open ProtonUp-Qt.
- Add Proton GE: Click the “Add Version” button. Select “Proton-GE” from the dropdown menu and choose the latest available version. ProtonUp-Qt will download and install it into your Steam library.
#### Setting Proton GE for Monster Hunter Rise
- Open Steam Library: Navigate to your Steam library.
- Right-click Monster Hunter Rise: Right-click on Monster Hunter Rise in your library.
- Select Properties: Choose Properties.
- Go to Compatibility: In the Properties window, click on the Compatibility tab.
- Force Use of Specific Proton Version: Check the box that says “Force the use of a specific Steam Play compatibility tool.”
- Select Proton GE: From the dropdown menu, select the Proton GE version you just installed.
- Close and Launch: Close the Properties window and launch Monster Hunter Rise.
Crucial Note: After changing Proton versions, it’s often beneficial to delete the game’s shader cache. You can usually find this in your Steam library folder under steamapps/shadercache/
. While not strictly necessary for the Proton GE install, it can resolve lingering issues.
## System-Level Frame Rate Management: Beyond In-Game Settings
Sometimes, the 60 FPS lock might be enforced at a level outside of the game itself. This could be related to your desktop environment’s compositor or specific graphics driver settings.
#### Disabling Compositing in Your Desktop Environment (KDE Plasma)
KDE Plasma, with its advanced compositor, can sometimes interfere with full-screen gaming performance. While generally well-behaved, in some rare instances, it might impose its own frame rate limitations.
- Access System Settings: Open System Settings in KDE Plasma.
- Navigate to Display and Monitor: Go to Display and Monitor.
- Open Compositor Settings: Select Compositor.
- Adjust VSync Settings: Within the Compositor settings, locate the VSync option. Try setting it to “Full screen repaints” or experimenting with different VSync settings.
- Disable Compositing Temporarily (for testing): As a diagnostic step, you can temporarily disable the compositor while the game is running. This is usually done via a keyboard shortcut (often Alt+Shift+F12) or through a tray icon if your compositor has one. Be aware that disabling the compositor will disable visual effects and potentially introduce screen tearing. If disabling the compositor allows Monster Hunter Rise to exceed 60 FPS, then the compositor was the bottleneck. You would then need to investigate further into its settings to find a compromise.
#### NVIDIA X Server Settings and Performance Options
For users with an NVIDIA RTX 5090, the proprietary NVIDIA drivers offer a wealth of configuration options through nvidia-settings
.
- Launch nvidia-settings: Open the NVIDIA X Server Settings application. This is usually found in your application menu.
- Navigate to X Server Display Configuration: Select X Server Display Configuration.
- Check Refresh Rate: Ensure that your monitor’s maximum refresh rate is correctly detected and selected for your display.
- Go to OpenGL Settings: Navigate to the OpenGL Settings section.
- Disable Sync to VBlank (Caution): You might find an option like “Sync to VBlank” or “Vertical Sync.” While disabling this can sometimes free up frame rates, it can also lead to screen tearing. For troubleshooting the 60 FPS lock, you might experiment with disabling this, but be prepared to re-enable it if it causes visual artifacts.
- PowerMizer: Ensure that your PowerMizer setting is set to “Prefer Maximum Performance” when you are about to game. This ensures your GPU is running at its full potential.
#### Linux Game-Specific Launchers and Tools
Tools like Lutris and Heroic Games Launcher can offer additional game-specific configurations that might override or supplement Steam’s settings.
- Check Lutris/Heroic Settings: If you are launching Monster Hunter Rise through Lutris or Heroic, examine the game’s Runner options or Game Settings. Look for any frame rate limiting options or VSync toggles that might be active within these launchers.
## Monitoring and Verifying Frame Rates
It’s essential to have a reliable way to monitor your in-game frame rate to confirm whether your changes are effective.
#### Using MangoHud for Real-Time FPS Monitoring
MangoHud is an excellent tool for displaying performance metrics, including FPS, CPU and GPU usage, and more, directly on your screen while gaming.
- Install MangoHud: Install MangoHud through your distribution’s package manager. For example, on Fedora-based systems (like Nobara), it might be:
sudo dnf install mangohud
. - Launch Game with MangoHud: You can launch your game with MangoHud by prepending
mangohud
to the game’s launch command in Steam.- Right-click Monster Hunter Rise in Steam, go to Properties.
- In the General tab, under Launch Options, enter:
mangohud %command%
- Configure MangoHud (Optional): You can create a
~/.config/MangoHud/MangoHud.conf
file to customize which metrics are displayed and their position.
#### Steam Overlay FPS Counter
Steam also has a built-in FPS counter.
- Open Steam Settings: Go to Steam > Settings.
- In-Game Tab: Select the In-Game tab.
- Enable In-Game FPS Counter: Under “In-game FPS counter,” choose your preferred display option (e.g., “Top-left”).
- Show GPU Time (Optional): You can also enable “Show GPU time spent in frame” to get more granular performance data.
## Advanced Troubleshooting and Potential Bottlenecks
If the above steps haven’t resolved the 60 FPS lock, we need to consider more advanced possibilities.
#### CPU Performance and Bottlenecks
While you have a powerful Ryzen 7 7800X3D, it’s still worth verifying that your CPU isn’t becoming a bottleneck, especially if you are pushing extremely high frame rates.
- Monitor CPU Usage: Use MangoHud or other system monitoring tools to check your CPU utilization during gameplay. If any single core or your overall CPU usage is consistently at 100%, it could be limiting your frame rate.
- Game’s CPU Affinity: In rare cases, a game might be prioritizing specific CPU cores, or the Proton layer might not be optimally distributing the load. This is a more complex issue that might require delving into
taskset
commands or specific Proton launch options if identified as the problem.
#### RAM Speed and Configuration
For modern gaming, RAM speed and configuration can play a role. Ensure your RAM is running at its advertised speed through your motherboard’s UEFI/BIOS settings (e.g., enabling XMP/DOCP profiles).
#### Shader Compilation Stutter and Performance
When running games through Proton for the first time or after updates, shader compilation can occur. While this usually manifests as stuttering, it can sometimes affect initial performance. Ensure that any shader pre-caching features available through Steam or Lutris are enabled.
## Re-testing and Iterative Adjustments
The key to resolving these issues is often through an iterative process of making one change at a time and then testing.
- Change One Setting: Adjust a single setting (e.g., Proton version, VSync in compositor).
- Test Thoroughly: Launch Monster Hunter Rise and play for a few minutes, monitoring your FPS.
- Observe Results: Did the frame rate increase? Did any new issues arise?
- Document: Keep a record of what you changed and the outcome.
- Revert or Continue: If the change was beneficial, keep it. If not, revert it and try another adjustment.
By systematically applying these methods, you should be able to identify the root cause of the 60 FPS lock in Monster Hunter Rise and enjoy the full, uncapped frame rate performance your powerful Linux system is capable of delivering. We are confident that by following these detailed steps, you will achieve the smooth, high-fidelity gaming experience you are seeking. Your journey to overcoming the 60 FPS barrier in Monster Hunter Rise on Linux begins with this comprehensive approach, and revWhiteShadow is here to guide you every step of the way.